Geralt of Normandy, School of the N7(@Boltzmannbaby) 's Twitter Profileg
Geralt of Normandy, School of the N7

@Boltzmannbaby

short bio.

ID:335630455

calendar_today15-07-2011 00:20:04

9,0K Tweets

68 Followers

578 Following

PC Gamer(@pcgamer) 's Twitter Profile Photo

Cyberpunk 2077's quest lead says it's a story 'about terminal illness,' and playing it while staring down the barrel of one was the most intense RPG experience I've ever had. trib.al/6EwUxdE

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Jingna Zhang(@zemotion) 's Twitter Profile Photo

I won. I won my appeal.

The Luxembourg court has ruled that Jeff Dieschburg infringed upon my copyright when he used my work without consent.

Using a different medium was irrelevant. My work being 'available online' was irrelevant. Consent was necessary. 1/

I won. I won my appeal. The Luxembourg court has ruled that Jeff Dieschburg infringed upon my copyright when he used my work without consent. Using a different medium was irrelevant. My work being 'available online' was irrelevant. Consent was necessary. 1/
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Geralt of Normandy, School of the N7(@Boltzmannbaby) 's Twitter Profile Photo

looks to be a dream-come-true for me because it aims to be the first 'city builder' where you get to see the city from street-level '1st person, it seems) AND players can share their cities, so always a new place to visit. Can't wait for this game to release!

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Matthieu(@Matts_Mouth) 's Twitter Profile Photo

When the public complains in 3-4 years that ‘no games are coming out’ and corporate suits panic and pressure their remaining studios into overtime to meet arbitrary deadlines, point back to this little figure right here.

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Obbe Vermeij(@ObbeVermeij) 's Twitter Profile Photo

There was no way we could fit the whole map of gta3 in PS2 memory. Streaming involves loading models from the DVD as the player moves around. This was the hardest technical challenge during the development of gta3 and was coded by Adam Fowler.

The closer models physically are on

There was no way we could fit the whole map of gta3 in PS2 memory. Streaming involves loading models from the DVD as the player moves around. This was the hardest technical challenge during the development of gta3 and was coded by Adam Fowler. The closer models physically are on
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