Nicolai Reedtz(@dev1ce) 's Twitter Profileg
Nicolai Reedtz

@dev1ce

Professional CS:GO player | @AstralisGG
https://t.co/NEJiBhy2mj

ID:2305870420

linkhttp://dev1ce.gg calendar_today26-01-2014 15:18:34

5,3K Tweets

473,9K Followers

436 Following

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Nicolai Reedtz(@dev1ce) 's Twitter Profile Photo

Couldn’t keep my cool after the game crash in that round but overall pretty good showing here in Chengdu 💫
Ggwp FaZe Clan

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Anton(@AnleleleCS) 's Twitter Profile Photo

I'm still a free agent and looking for a new home, i'm eager to get started with a new project with high ambitions and where i can prove myself.

I am looking for both danish or international teams.

Don't hesitate to contact me through twitter

Retweets are appreciated 🤗

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Nicolai Reedtz(@dev1ce) 's Twitter Profile Photo

A lot of news today, it saddens me that both Benjamin Vang Bremer and Mathias Pinholt are not a part of the journey anymore..
I learned a lot from Benjamins work ethic and he is one of the funniest guys I have played with, best of luck in the future ❤️

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Astralis(@Astralisgg) 's Twitter Profile Photo

We welcome our new head coach, Casper 'ruggah' Due.

Read the full statement: astralis.gg/post/astralis-…

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Nicolai Reedtz(@dev1ce) 's Twitter Profile Photo

Nothing mattered more than this. I’m crushed trying to find any words to put on what happened.
The biggest sorry to our fans & the organization who believed in us.
It’s an impossible pill to swallow not being a part of the celebration of Counter Strike in Copenhagen…..💔

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Nicolai Reedtz(@dev1ce) 's Twitter Profile Photo

Not having any fun playing what so ever at the moment, which is seen on the performance.. really disappointed and sad

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CS2(@CounterStrike) 's Twitter Profile Photo

Today we are fixing some gaps in geometry on Shoots and Baggage. That means we have at least 2 Release Notes to share: store.steampowered.com/sale/armsrace

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launders(@launders) 's Twitter Profile Photo

If CS2 simplified model-texture interactions it would be more like CS:GO

every map would have more:
- predictable peeks
- nades bouncing in expected directions
- non-abusable walls (less pixel surfs)

simple and also better

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