#UnrealEngine5 peeps out there: the current official recommendation from Epic is 'make everything use nanite'. For most meshes this make sense and is great. But for landscapes it can add a massive amount of storage cost. Anyone know if 5.4 / 5.5 solves this with tessellation?
Honored to spend time in Mrs. Woods math class today-3rd graders shared tessellation projects, created lines, rays, and angles with their bodies, and found shapes in the wild. Thank you for sharing your math minds with me! #PascoMath Office for Leading & Learning Lake Myrtle Turtles Eureka Math
Delighted to announce that my story 'The Sixteenth Tessellation' appears in the latest issue of Andromeda Spaceways Magazine! 😀 It's a Big Dumb Object story set in deep space that should appeal to anyone who plays board games! 😀 Find the issue here... andromedaspaceways.com/product/asm-94/
Nanite tessellation shaders were just forced ON, and will now always compile.
r.Nanite.Tessellation command has been removed.
#UnrealEngine #UE5 #UnrealEngine 5 #Nanite
LeviathanGamer AdamB Imagine not gaming at 60+fps on all games Oh... and still you have stuff like the giant polygon stuck under the floor in Control's corridor of doom... wich is plain and simple 'tessellation under the see'
LeviathanGamer AdamB Imagine not always gaming at 100+fps We are back at tessellation under the see' stuff...
Real-time #nanite Tessellation Test , displaced meshes in #UnrealEngine5 #ue5 .4 #UE5Study #lumen
The car model was provided by my friend Creatiflux