Splash! It could be much cooler with some nice sound effects but I didn't find any.
as usual made with Autodesk Maya using Bifrost Fluid, rendered with Arnold
#maya #bifrost #vfx #fluid #simulation #water #ocean #splash #flipfluid #whitewater #maya 3d #3drender
joe 1 HaloVFX Autodesk Maya Arnold number objects can effect sim speed a little, but it's not really that important, it's the high number of voxel and particles that slow down the simulation. and yes 3 hour is quite good for this sim, considering that bifrost is one the most accurate and high detailed solvers.
Morteza Ahmadi Autodesk Maya Arnold Water you waiting for? Make some waves! ππ¬ β‘
Morteza Ahmadi Autodesk Maya Arnold Uh oh, where's the Sploosh! sound effect when you need it? ππ