Day 4/30: Reducing Cognitive Overload For A Better User Experience: smashingmagazine.com/2016/09/reduci…
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Day 3/30.
This one is quite short (4 Mins) and interesting, it will help you design better websites too: growth.design/case-studies/s…
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Parallax Scrolling
A technique where foreground and background elements move at different speeds while scrolling, creating a 3D-like effect and adding depth to the user experience.
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Scrolljacking
An interaction technique where scrolling behaviour is altered or overridden, often resulting in a disruptive or frustrating user experience, and generally discouraged.
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Dark Pattern
Design elements or techniques deliberately used to manipulate or deceive users into taking actions they might not otherwise choose, often to benefit the business rather than the user.
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Thank you for this! I realized that I do not give myself enough credit for the things I already know. I learnt quite a lot, including things I knew but didn't know a term for it existed, but now I know thanks to this. The new terms I learnt..
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Day 1: 101 UX terms all designers should know:
cursorup.com/blog/must-know…
I had a friend who didn't get a job because he was asked some basic terms in UX, and he didn't know. You need to talk the part; let me know what you learnt using the hashtag #ArticlewithDennis #onearticleaday
Looks like there is name for everything, learnt a new one - Authority Bias. This was a short but educational one. Thanks for sharing!
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Day 2: Psychology in design: 9 principles designers should know.
flux-academy.com/blog/psycholog…
This would help you know more about the psychology of people and help you make more human-centric designs.
I can't wait to get your feedback on this one.
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...to our (limited) capacity to hold information in our memory for the purposes of reasoning and decision-making. Another is Priming which refers to when the introduction of one stimulus influences a person's response to a subsequent stimulus.
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This was a really great read! I refreshed my memory on some principles I already know and learnt new ones like Miller's Law which states that the average person can only keep 7 +/- 2 items in their working memory. Working memory refers...
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And finally...
Scroll Depth
A measurement of how far users scroll down a webpage or screen, providing insights into content engagement and user behavior.
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Haptic Feedback
The tactile or touch-based feedback provided by devices, such as vibrations or physical responses, to enhance the user experience.
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Microcopy
Small snippets of text within a product, such as button labels or error messages, that provide guidance, instructions, or feedback to users.
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Progressive Disclosure
Presenting information or features gradually to users, revealing more advanced or complex options as needed, to avoid overwhelming or confusing them.
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Flat Design
A minimalist design style characterised by the absence of three-dimensional effects, such as gradients or shadows, resulting in a clean and modern look.
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Fitts' Law
A mathematical model used in interaction design that predicts the time required to move to and select a target based on its size and distance from the starting point.
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Error Handling
Designing strategies and interfaces to effectively communicate and assist users when errors or mistakes occur, helping them understand and recover from errors easily.
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Skeuomorphism
A design approach that mimics real-world objects and their textures or characteristics in digital interfaces, often creating a sense of familiarity or intuitiveness.
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