Cédric Barthez(@cbarthez) 's Twitter Profile Photo

To end this Blocktober month and celebrate 10 years since the release of Rayman Legends, I'm sharing a 'chase map' that I made but didn't end up in the final game 😍

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Simon 🐸(@LD_Sandersen) 's Twitter Profile Photo

Level Design is only one small piece of game development, and Khri’s Observatory would be nothing (and quite ugly) without the immense effort of the entire team. Thank you and have a great continued Blocktober!

Level Design is only one small piece of game development, and Khri’s Observatory would be nothing (and quite ugly) without the immense effort of the entire team. Thank you and have a great continued Blocktober!
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Patrick Haslow(@PatrickHaslow) 's Twitter Profile Photo

Halloween !

The abandoned Arkham Asylum in Gotham Knights.

I focused on a dark horror atmosphere centered around solving grisly puzzles in a secret League of Shadows lab inspired by the 1990 film Darkman.
🧵

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Jared(@FullyDaft) 's Twitter Profile Photo

Greetings!
It's & I'm excited to show you some of my work from Jedi: Survivor.  Specifically the opening to Jedha. GD is a team effort, in these areas you also see the work of Env. Artists Nate Rulli & Brain Gao and Lighting by Sam Santillo.

Greetings! 
It's #Blocktober & I'm excited to show you some of my work from Jedi: Survivor.  Specifically the opening to Jedha. GD is a team effort, in these areas you also see the work of Env. Artists Nate Rulli & Brain Gao and Lighting by Sam Santillo.  #gamedev #leveldesign
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Yann G(@Jabberzy) 's Twitter Profile Photo

Hey everyone !

Deciced I'll be posting some of my work done for the CGMA course for since all my other work is under NDA.

Here's a sci fi level I made during this course, hope you enjoy !

Hey everyone !

Deciced I'll be posting some of my work done for the CGMA #leveldesign course for #Blocktober  since all my other work is under NDA.

Here's a sci fi level I made during this course, hope you enjoy !
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Jim F Kennedy(@JimFKennedy) 's Twitter Profile Photo

Vandal went through a rough time, but it's still my best mapping work [so far]. For I wanted to show how far it went from its early CSGO greybox to the current CS2 build.

Vandal went through a rough time, but it's still my best mapping work [so far]. For #blocktober I wanted to show how far it went from its early CSGO greybox to the current CS2 build.
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