I’m super happy to show you all the blockout of Khri’s Observatory, one of my absolute favorite levels I worked on in #JediSurvivor
#Blocktober #LevelDesign #Gamedev
To end this Blocktober month and celebrate 10 years since the release of Rayman Legends, I'm sharing a 'chase map' that I made but didn't end up in the final game 😍
#Blocktober #LevelDesign #GameDev #GameDesign #Rayman
Halloween #Blocktober !
The abandoned Arkham Asylum in Gotham Knights.
I focused on a dark horror atmosphere centered around solving grisly puzzles in a secret League of Shadows lab inspired by the 1990 film Darkman.
#leveldesign #gamedev #UnrealEngine 🧵
Greetings!
It's #Blocktober & I'm excited to show you some of my work from Jedi: Survivor. Specifically the opening to Jedha. GD is a team effort, in these areas you also see the work of Env. Artists Nate Rulli & Brain Gao and Lighting by Sam Santillo. #gamedev #leveldesign
Hey everyone !
Deciced I'll be posting some of my work done for the CGMA #leveldesign course for #Blocktober since all my other work is under NDA.
Here's a sci fi level I made during this course, hope you enjoy !
Vandal went through a rough time, but it's still my best mapping work [so far]. For #blocktober I wanted to show how far it went from its early CSGO greybox to the current CS2 build.