Everardo(@evervfx) 's Twitter Profile Photo

Happy

Sharing my newest project: a fire ability, created with Unreal Engine 5 and EmberGen

Huge thanks to the JangaFX Software for supporting artist affected by layoffs

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JangaFX Software(@JangaFX) 's Twitter Profile Photo

Feedback Wanted: When you opened EmberGen for the first time, what was the most confusing for you? What goal were you trying to reach? How could we have improved that experience?

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rgrose_art(@RgroseA) 's Twitter Profile Photo

First animation test with the AT-ST, just shooting the side of the screen... Lots of things to improve across the board, a little over-animated in some areas, under in others. Explosion made in embergen, with a stock spark hit underneath. Sound effects from Star Wars.

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Game From Scratch(@gamefromscratch) 's Twitter Profile Photo

Today we check out GeoGen, a new(ish) procedural landscape/terrain and planet generation software from JangaFX Software, the creators of EmberGen.

gamefromscratch.com/geogen-procedu…

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Omid.G(@Omid_Ghajar) 's Twitter Profile Photo

EmberGen sim is 16.52M voxels and uses the loop simulation mode to create a loop look and exported 128 frames in VDB format with attributes density and flame with approximately 700MB disk size. I used a custom geometry as an emitter source with 3 mask controls in vertex colors.

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